автор: Злата 07.10.2017 Комментарии: 10
Data value is consuming a serialization format for graphics. The most common reason for doing this is because you want to use one or more of the curves and complex shapes that can be defined as Segments values for a PathFigure , for example BezierSegment. To create a basic Rectangle, specify a Width , a Height , and a Fill.
A Stroke is defined but not a Fill. The first segment is a cubic Bezier curve that begins at , and ends at , , which is drawn by using the two control points ,25 and , In code-behind, you use a PointCollection to define the points and you add each individual point as a Point structure to the collection.
Notice that the first and last points are not connected by the Stroke outline as they are in a Polygon. Data serialization format and what the numbers represent.
On the other hand, Path. A Line ignores any value provided for Fill , because it has no interior space. The main difference between these classes is that a Shape has a brush associated with it and can be rendered to the screen, and a Geometry simply defines a region of space and is not rendered unless it helps contribute information to another UI property.
On the other hand, Path. The next example creates a Rectangle with a Width of and a Height of The first segment is a cubic Bezier curve that begins at , and ends at , , which is drawn by using the two control points ,25 and ,
For more info about brushes, see Using brushes. In code-behind you use a PointCollection to define the points and you add each individual point as a Point value to the collection. Set the Fill property of the Shape to the Brush you want.
This example shows a Path that might have resulted from using Blend for Visual Studio to produce just a few vector shapes and then saving the result as XAML. The boundary is created by connecting a line from one point to the next, with the last point connected to the first point.
FromArgb , , , ; path1. You define the geometry of a path with the Data property. Set the Fill property of the Shape to the Brush you want.
FromArgb , , , ; path1. We set the StrokeThickness to 3. Add pathSegment2 ; pathFigure1.
For more info about brushes, see Using brushes. Point 50, 50 ; pathFigureCollection1.